Architectural Service Design
Now that’s a heading that should make people’s heads hurt. I’m in the middle of a rather large service design project now and it’s making me think long and hard about similarities in games. There are...
View ArticleFF14 – Starting Off
I’ve heard some good things about FF14 and Rohan’s recent review just pushed me over the edge. Here follows the tale of my trip to level 9. First we need to get the game. There’s no trial option,...
View ArticleFF14 – Part Deux
I liked the movie, shoot me. A few more hours into FF14 and a few more features have unlocked. Level 16 now, which seems to have a pattern of 1 class quest every 5 levels, which sometimes unlocks a...
View ArticleFF14 – Bosses
Quick post on what I think is a darn cool implementation. Bosses are in “locked” rooms, where you can’t join if you’ve been pushed out. At first, you’re thinking, why is this needed. Then you...
View ArticleFF14 – Skill Wall
Hit level 34 as my Conjurer, now White Mage. That’s a healer for those unfamiliar with the FF class structure. I have a few posts queued up for the game, dealing with the rather interesting mechanics....
View ArticleFF14 – Wall Breached
Previous post alluded to problems with Brayflox – namely the final boss Aiatar, a poison spitting dragon. Challenge complete! There were many factors to success, which I think was a super smooth...
View ArticlePew Pew for the QQ
The tears, they taste delicious. For what seems 5 years now, gaming in themeparks has been more or less the same ride. A few tweaks here and there but the dance has always been the same. That leads to...
View ArticleFF14 Addendum
So further to the previous post, I redid a dungeon run with some different folk. I changed nothing on my end, same healing pattern and skill set. The tank was amazing. Not so much in terms of damage...
View ArticleFF14 – Quasi-Review
Right off the bat, my subscription expired and due to the lack of free time for the next while I won’t be re-subscribing until the new year. This is the first game in a very long time that I have not...
View ArticleCombat and Art Styles
Pegging off Tobold’s post on appropriate art style, I think it bears mention more than just a couple games. And I won’t really go into what looks better because that’s a very subjective argument....
View ArticleMMOs – Where are they now?
Nosy Gamer’s recent MMO roundup from XFire shows some interesting developments when looking at Wildstar and ESO. Wildstar launched at the start of June while ESO was start of April, so 2 months and 4...
View ArticleFF14 – There Be Flying About
I’ve professed a fondness for FF14 and that really hasn’t gone away. I had stopped my subscription just about a year ago due to lack of time to play and things just haven’t aligned since to get back...
View ArticlePew Pew for the QQ
The tears, they taste delicious. For what seems 5 years now, gaming in themeparks has been more or less the same ride. A few tweaks here and there but the dance has always been the same. That leads to...
View ArticleFF14 Addendum
So further to the previous post, I redid a dungeon run with some different folk. I changed nothing on my end, same healing pattern and skill set. The tank was amazing. Not so much in terms of damage...
View ArticleFF14 – Quasi-Review
Right off the bat, my subscription expired and due to the lack of free time for the next while I won’t be re-subscribing until the new year. This is the first game in a very long time that I have not...
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